Call of Duty® Black Ops Cold War
Associate UX Designer
"Welcome to the brink. Call of Duty: Black Ops Cold War drops players into the depths of the Cold War's volatile geopolitical battle of the early 1980s. "
Multiplayer, singleplayer, and large map mode UX & UI development for the complete game life-cycle. Diversity, equity, inclusion, and accessibility-centered development leader. Further details regarding ongoing and unpublished projects are currently unavailable due to confidentiality restrictions. Please contact me if you'd like to request additional information.
Design Tools: Illustrator, XD, Figma, Photoshop, InDesign, After Effects, Media Encoder, & proprietary tools
Implementation Tools: GSC, LUA, Perforce, Shotgrid, JIRA, & proprietary tools
Developer Notes
I architected the UIUX Design for Call of Duty® Black Ops Cold War's Campaign, including crafting the UX design behind its most beloved and buzz-worthy features such as the Personnel Profile and the Evidence Board.
More details and work samples coming soon!
Several primary areas of my work have been published and can be outlined by the following categories:
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Personnel Profile
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Evidence Board
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Front End Campaign Menus
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In-Game Maps
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In-Game UI (More details on subcategories soon!)
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System Architecture
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Side Mission, Puzzle, & Evidence UI
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Dialog System UI
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Pause Menu
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Hint / Onboarding UI
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Camera & Reticle Overlay UI
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Computer Screen UI
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Lockpicking & Additional Special Interaction UI
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Additional UIUX & Information Architecture Support As-Needed
Black Ops Cold War Trailers
UIUX Sample Screens
Please excuse any dust - due to my ongoing work in my current role I've neglected adding details to my portfolio. Below you'll find some samples of various surface areas of UIUX work from the Cold War Campaign.
The following represent a non-comprehensive smattering of surface areas that I helped develop during the Cold War campaign. Please reach out if you have any questions.